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Old 09-08-2018, 09:30 AM   #638 (permalink)
Oriphiel
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Join Date: Oct 2014
Location: The States
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Quote:
Originally Posted by MicShazam View Post
That's why you gotta make sure to make a custom class that has a teleport spell, even if it's a warrior. Then place a teleport anchor by the entrance when you enter a new dungeon.

It's true. The dungeon's are nightmares. Some of them are just crazy huge. I've even found several dungeons with broken secret teleporters that didn't provide any way back out of huge, deep down maze systems. I don't think their auto generation code quite worked and they certainly didn't manually test every single one of those many thousands of dungeons.
Yeah, making a char with as many spell points as possible is absolutely essential, otherwise you can't even cast Mark/Recall until way later, 'cause even with a high Int you only get like one or two spell points per level.

But the whole Immunity to Magic/Weak to Poison, Paralysis, etc., trick makes up for it.
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