Quote:
Originally Posted by MicShazam
A lot like Daggerfall but even simpler, which means it only barely managed to give an impression of a big world, in which you could do anything you wanted. Technically, you can play a thief and roam an open world, but dungeon crawling is the only thing that feels fleshed out in any way. Even then, you mostly just spam the mouse to try and kill things before they kill you (So far, so Elder Scrolls).
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I still have nightmares about Daggerfall's dungeon system. Lost in a galaxy of nonsensical corridors, the quest target glitched behind a wall after two hours of searching, ancient liches snapping wet towels into my ass all the while. By Azura, what a ****fest.