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Old 08-02-2018, 04:28 PM   #6 (permalink)
YorkeDaddy
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Join Date: Aug 2011
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Quote:
Originally Posted by MicShazam View Post
I've never played a real deck builder, but I know roughly how they work. I like the idea of the various sides having their own approach to winning. It's not easy to pull that kind of thing off as it makes balancing a thousand times more tricky than if all sides played the same, but it's something I feel attracted to in games. So that's a promising aspect of your game. Do you have rules all written out in detail yet?

I usually make my games by hand in paper. Only the rules are in a Word file. I've got about 80 hand crafted cards done for a card game I started doing last year. But I need at least a 100 more for it to really work fully. I just put in a little work here and there when I feel like it.

Have you ever considered making the game as a rough mock up, or perhaps with simple icons for graphics (I've seen people do this) and simply making it available as a print-and-play?

I've thought of doing that with a card game I'm making, since I have no intention of ever trying to sell it. Board Game Geek has a print-and-play sub forum. I wouldn't mind just giving the game away once it's done. I just think it would be cool if any strangers bothered playing it. It's far from finished though. Plus I made all the cards and the rules document in Danish, so that would need translation.
Yeah balancing is a huge concern with a concept like this. I've considered dropping it for now and trying to make a game with a bit less broad of a scope. This kind of thing might be too ambitious for a first project. I've had ideas on how to spice up certain eurogame tropes, maybe I could do something like that and brainstorm an interesting theme.

I've never print-and-played a game but the fact that it's even possible to do that for little to no budget is very exciting for people like you and me. I'd definitely do it if one of these ideas got even further off the ground. I have nothing tangible completed, just a lot of brainstorming and card ideas just written out rather than actually drawn. Seems like a pretty huge undertaking even so, though. If you made one print-and-play I'd definitely do it!

Quote:
Originally Posted by DwnWthVwls View Post
I like dis ones:




Those games are awesome little co-ops. If you ever feels like you're wanting more out of the genre there are much more co-ops out there with elements I know you enjoy. A good next step I'd say is Pandemic, a co-op where you play as various doctors/scientists and try to prevent the outbreak of infectious diseases while also trying to discover a cure. It was one of the first games I got when I started getting into the hobby, and while I loved it at the time it's not one of my favorites anymore. However it's incredibly popular and many people consider it a modern masterpiece so I think anyone that likes board games should play it at least once.

And then if you want something that gets pretty extreme, the game I talked about in the first post of the thread Spirit Island should definitely be checked out. You play as various spirits with unique abilities and starting cards that you use to fight back against colonists that are trying to invade your island. I know you love card games and all of the combat is done via cards, with costs and abilities and elements and all kinds of juicy stuff that I'm sure you'd like. It's a very deep and complex board game so I would not recommend it to most beginners but you're a smart guy so if you're dedicated to learn the game I know you'd figure it out after a play or two. I would honestly currently rate is as the greatest board game I've ever played, so that's hopefully worth something too.
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