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Old 06-29-2018, 02:27 AM   #52 (permalink)
MicShazam
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Join Date: Aug 2015
Location: Aalborg
Posts: 7,634
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Quote:
Originally Posted by Oriphiel View Post
Yeah, Beatdown was flawed as hell. The frequent and obscenely long loading times kicked my ass more often than the bad guys.
Ugh yes. The long load times and the small areas... just pure evil. I had a lot of tolerance for that kind of thing back then. Not at all now

Quote:
Originally Posted by Oriphiel View Post
Joking aside, now that I think about it, it was actually pretty damn ambitious for it's time. Lots of content and interesting risks. Not many beat-em-ups had multiple characters with unique stories and so many customization options, an open world to roam in, dozens of characters to recruit to your gang, a faction and infamy system, side missions, hidden characters/weapons depending on how you progressed through the story, etc. I mean, it wasn't as ambitious as something like Steambot Chronicles (which I still don't know how Atlas managed to fit all that **** on just one PS2 disc), but still pretty cool.
A lot of interesting ideas, but sadly not carried out very well. Plus I always suspected it was supposed to have a much bigger city. Also kind of odd how there was functionally two figthing systems, since one-on-one fights played very differently (and really much better).

Quote:
Originally Posted by Oriphiel View Post
I've gotta ask, though. What was your experience with God Hand like?
Terrible, sadly. I hated it. But I also had high fever at the time, so I probably wasn't in a mood to be fair to anything new. Generally, I haven't been a fan of games from neither Grasshopper og Clover studio.
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