Quote:
Originally Posted by Oriphiel
Yeah, Beatdown was flawed as hell. The frequent and obscenely long loading times kicked my ass more often than the bad guys. 
|
Ugh yes. The long load times and the small areas... just pure evil. I had a lot of tolerance for that kind of thing back then. Not at all now
Quote:
Originally Posted by Oriphiel
Joking aside, now that I think about it, it was actually pretty damn ambitious for it's time. Lots of content and interesting risks. Not many beat-em-ups had multiple characters with unique stories and so many customization options, an open world to roam in, dozens of characters to recruit to your gang, a faction and infamy system, side missions, hidden characters/weapons depending on how you progressed through the story, etc. I mean, it wasn't as ambitious as something like Steambot Chronicles (which I still don't know how Atlas managed to fit all that **** on just one PS2 disc), but still pretty cool.
|
A lot of interesting ideas, but sadly not carried out very well. Plus I always suspected it was supposed to have a much bigger city. Also kind of odd how there was functionally two figthing systems, since one-on-one fights played very differently (and really much better).
Quote:
Originally Posted by Oriphiel
I've gotta ask, though. What was your experience with God Hand like? 
|
Terrible, sadly. I hated it. But I also had high fever at the time, so I probably wasn't in a mood to be fair to anything new. Generally, I haven't been a fan of games from neither Grasshopper og Clover studio.