As well as there being a large quantity of indie games making their debut over the last year or so, games that rely on survival in a post-apocalyptic world have also made their debut, far more recently than i've seen in some time.
60 Seconds falls into both categories, and does so wonderfully.
So, what is 60 Seconds. Well, it's a post-apocalyptic survival game. But not the type you're thinking of. When you hear post-apocalyptic, I imagine the first game you think of is Fallout. Well this game sort of follows that same formula, but in a different fashion. Imagine if Fallout were completely stripped of the adventure and RPG elements and brought it to it's simplest form, survival. The way the game is played is that you start off in your house as apocalypse nears closer and closer. The name 60 Seconds comes from the fact that you literally have 60 seconds to pick up as many supplies and family members as you can, and send them down to your fallout shelter to start your adventure. The game doesn't play like most survival games in the sense that you don't walk around or find items. Instead, it's more focused on a point and click function if you will. As each day passes, you have to choose certain options that either makes you send some family members out into the wasteland to find supplies or talk to people that have reached your fallout. In some cases, those decisions can be good decisions and have good outcomes. In some other cases, you can make a mistake by choosing that option which will either use the supplies you are trying to keep for as long as possible, and that can cause your chance of survival to dwindle very quickly. From what i've seen, the most important thing to bring into your shelter from the get go is water and food, because as the days pass by, you will need to feed and hydrate your family members. I suppose you could choose to leave some family members behind and pick up as much food and water as you can to allow you to survive on your own, but the ability to have the family members go out into the open is very useful if you want to have any chance of getting more supplies without feeling like you're going to fail right away. Sometimes you can use your family members as bait to see what the outcome of a certain option will have, which is a bit of a dark twist to choosing those options, but it can have some positive outcomes in the long run. For example, say you are given an option to send your son out into the wilderness, fully knowing that there is a toxic gas forming. You can send your son out to search for food that has been said to be near, but you risk your child getting sick, which will cause him to die quicker. But...the positive outcome of this is that you were able to track down more food to allow the rest of your family to exist longer. Those sacrifices will need to be made throughout your playthrough and sometimes, it can be difficult to make those decisions, especially if you've managed to survive for a long time.
The gameplay is really cool, and it pretty much covers everything you need to know about surviving a post-apocalyptic world, in a game sense. I enjoy the sense of urgency at the beginning, because it already puts you at the edge of your seat, and sometimes, it can be hard to find certain items like a fireaxe, or a radio, because each game you play, the items are put in different places. It's all about prioritizing what you want to bring with you, and leaving behind items that you know you won't need. If you don't find the items you want right away, you may end up finding them throughout your days in the fallout shelter, which is where sending out your family members comes in.
60 Seconds is certainly a good way to waste a few hours if you've got nothing else to play, but I wouldn't say the gameplay is as immersive as a lot of other post-apocalyptic games out there, mostly due to you not really being able to move around anywhere. But, if you're a fan of the more point and click style games, and you're itching for another post-apocalyptic style game, this one is definitely one to look into. It's still a great game for what it's worth.