The cool thing about this game is that even though it has great characters, it doesn't bore you with a cliché role or a long story, instead it focuses on the game play which is more about unit management and character development than story driven
"In Brigandine, the player controls one of the six playable nations. Each nation possess a number of troops and castles. Each troop is composed by a human leader, called rune knight, and fictional creatures such as dragons, ghouls and fairies, which are called "monsters". The goal of the player is to conquer the entire continent by attacking the enemy castles with the controlled nation's troops (or troops from allied nations). Likewise, troops are also used to protect the controlled nation's castles from enemy troops' attacks. Brigandine features two gameplay modes, both turn-based: a preparation mode and a battle mode."
The game does have a good story but its conveyed through short dialogue events not through long cut scenes.
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