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Old 05-18-2012, 06:52 AM   #33 (permalink)
mr dave
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Quote:
Originally Posted by RVCA View Post
An official poll on Battle.net indicated that right before release, a large majority of players were rolling Barbarian, and that Witch Doctor was the least popular.

Also, beat the game last night (on normal). The developers were saying that the fourth and final difficulty, Inferno, is insanely-omg-what-the-****-DIFFICULT and that no one on the dev team had been able to beat it prior to release. That being said, I give those crazy Asians a month TOPS to beat Inferno, and then another two months to beat Inferno Hardcore.
I picked up the guide when I got the game. Looking at the HP and monster levels based on the difficulties it breaks down like this.

On normal the base line monsters are level 1, on Nightmare 31, on Hell 51, and on Inferno 61. The player cap is level 60.

As for the ramp up in difficulty The Wretched Queen is essentially the first 'boss' type fight. On normal she's got 18-24hp, Nightmare 5718-7624, Hell 124 000-166 000, and on Inferno... 943 000 - 1 257 000.

So yeah... almost 10 times as many hit points. I guess it's something to do when you're maxed out.

As Big3s concern to the benefit of melee, I think it depends on the situation. In solo play I agree it's a hassle, but in a group it can allow for some nice cooperative action. Like yesterday when we tackled that spider cave, I'd do the big melee swings, not much damage, but then the mobs would have their attack and movement reduced by 25%, which made it easier for you to spam range damage and slaughter them all.
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Quote:
Originally Posted by bandteacher1 View Post
I type whicked fast,
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