Quote:
Originally Posted by mr dave
I guess it really depends on how you define D&D style roleplaying. Skyrim is way closer to the ideals of classic pen and paper gaming but D&D itself has shifted to more of a number crunching monster stomping game over the years as well.
Truly customizable character development and engrossing story plots are not what you're going to find in Diablo. Unending hordes of monsters and demons to click on until they explode in a wondrous pile of bloody guts and body parts on the other hand, that doesn't seem to ever stop. That's not to say you can't customize but it's different this time around, you choose which skills to make active, not which ones you learn.
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I've only recently really got into free-roaming RPG's like Skyrim, sure I'd played quite a few over the years but could never seem to grasp the mechanics of them (I was always more of a traditional adventure game player) Free Roaming for me used to mean trying do every single side mission, exploring every part of the world and trying to grasp how to build my character and getting stressed out on any scientific aspects of the game etc. In the end I'd usually end up stressed on the size of the game, couldn't grasp the game mechanics etc and usually ended up ditching the game.
Now since 2011 I've approached free roaming games differently and what a difference, I just do the missions that I think are necessary or fancy and just develop my character the most basic way necessary and if the character lacks something work on it, also I only explore again whats necessary or what I fancy. For that reason I'm hugely enjoying Skyrim and especially Fallout New Vegas at the moment.