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Old 03-22-2012, 03:43 AM   #5 (permalink)
Unknown Soldier
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Join Date: Jul 2009
Location: London, The Big Smoke
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Originally Posted by Howard the Duck View Post
i used to play a fair bit in the old days - you really do need a good GM for this kinda stuff, and my club never really had one, it usually devolved into pure hackenslash, although the GM did try hard to evoke atmosphere and setting

i played the Cthulhu modules, but it was never actually "scary", cos the depictions of the Old Gods aren't really clear and as soon as you see them, you go insane, it's a fail-safe device built into the module like a "deus ex machina" or something, so we couldn't like confront an Elder God, most of the time it was like a stealth game, and we hacked minor demons
The GM was certainly the key to any great setting, he needed to set the scene, atmosphere and bring to life the whole setting. When I was a GM I tried to not let the whole thing revolve around a whole load of hack n slash and tried to create a more interesting story and its characters.

Cthulu with its scary environment must be quite hard to achieve and i never gave much thought on how they would achieve a scary environment.
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