Quote:
Originally Posted by mr dave
All depends on what you play.
In my experience trying the online side of things it's ALWAYS been about rushing. 100% aggression. That is it, that is all.
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Nah thats bull****. Protoss vs Zerg, the standard opening is defensive - Forge fast expand. Build a forge, a cannon, and a nexus in that order. the cannon stops zerg from rushing early and you can expand your economy before he can. Then you just have to build up your army faster than he does and go stomp him.
You can have that ****ed up for you if you tech to an army that his units are strong against of course, but Starcraft is absolutely not about all aggression, all the time. Obviously turtling is bad, but so is going for an all-in when you can't win. There's balance between the two.